The party steps into the Feywild and its weirdness. As Feywild dangers
fully present themselves, and new face emerges and becomes a powerful
- The party steps from the Material Plane into the Feywild. They look back at
Krisyra, standing in the opening. She looks at the party, appraises them,
and closes the portal.
- Their reality is different. It looks like the same sun in the same sky. The
mountain descends in a similar way, but there are different features and
landscapes. Pieces of the map have been removed and added. The air is
denser. Everything is greener, lighter, and darker. There is greater
- The party looks down the mountain and upon the plains. Ferran is still
there, like an imprint. The smoke from the towers is dark grey, ugly, and
corrosive. It seems offensive on the landscape.
- The party heads downwards and onwards.
- The party rests as night falls. As they do, they notice a bright spot,
growing and contracting, rastering across the landscape. It's a beam. They
trace its origin and find it at the top of the great Tower of Edhen. It
emerges from a hot, white pinprick of energy. The party looks away, but the
after-image remains temporarily burned in their vision.
- The Tower feels very wrong. It feels magically discordant with the magical
land, an ugly spark in the calm of gentle nightfall. Why can they even see
it outside of the Material plane?
- Two days of travel pass uneventfully. The wildlife is wary of the
party, and the party is wary of the wildlife. Orryn and Arcos are good
- Eventually the party comes to a steep descent with a smooth water flue,
ending in a swamp area below. The party can make out a couple of thatched
buildings. A woman and a man are working dry area around the buildings,
planting. It's seems a bit odd for a humans to thriving in such a remote
place, but the party has seen odder things over the last few months.
- Rather than gingerly climb down the rocks and risk injury, the party takes
the flue. They sit down, link arms, and kick off. They gather speed and
plummet 100 yards before ending up safely in a heap at the level back of
the swamp. The man tending the garden waves at the party. The party heads
over to great him.
A Mercenary's Help
- Edwyn (new PC) has found a comfortable
place to rest between jobs, an area that allows him to remain safe,
but stay away from the Hags below. He would rather keep them in sight
than find a place further away.
- He's not a fool. He knows the Feywild. He knows that it's not the material
plane, and any facsimile of the Material plane on the Feywild side
should not be trusted.
- He has several secure spots to rest and recuperate at, spread
throughout the nearby lands. The Feywild is his turf. It's were he
escapes to from danger. He know the
trails and the animals, even though he doesn't have much skill in
nature or hunting.
- His rest is broken by a flash of metal to his left, and then a splash. He
watches five (Arcos, Orryn, Hardy, Balcazar, List) people tumble into the
spongy, swamp earth. This is bizarre. Where the hell did they come from?
And a Tiefling and Dragonborn? It's been four years since he's run into any
of their tribes.
Edwyn stands up.
- The party approach the farmer. He smiles. He says that they don't get many
visitors, but whenever someone wanders through, they get really exited.
Unfortunately they don't get much contact with the outside world. He calls
over this partner and they complete their introduction together.
- He says they were about to have lunch, but the area's fertile and full of
wildlife. They could easily feed the party if they want to stay for a few
minutes. He gestures at the smaller of the thatched buildings. He says they
usually eat in there. The party agrees. The gesture seems heartfelt.
- There's a long table inside. They say they'll bring the food, but if you
want, you can have a drink before hand. There are several fermented jugs on
the table. Orryn helps himself and drinks. Eventually, sitting is not longer
comfortable for him. He decides to lay on the table.
- The peasants return in forty minutes with food: fish, greens, some
other type of meat. It smells good. The party digs in. The pair says
they'll be back in a little while, and they close the door to prevent
the swarms of bugs from attacking the party.
- It's a lot of food. The party continues to eat, grateful to have good food.
Orryn, laying on his back, looking at the roof, makes an offhand
observation that the building is made of metal. That concerns the rest of
the party. Hardy puts his hand through the thatch wall and hits metal. He
heads to the door. It's locked. Pries back a chuck of wood. Metal again.
- From outside the building, Hardy hears the unmistakable crackle of
burning wood and grass.
- Edwyn watches the party enter the hut, watches the Hags close the door
and lock it, watches them grab torches and begin lighting around the
entire perimeter. He's unsure of what to do. He doesn't want to watch
a troop of visitors from God knows where to be cooked alive, but he's
remained alive for this long by being cautious. He moves closer.
- The door of the hut sudden shrinks and is blown outwards by a giant
blow. Hardy and Balcazar step through the opening, soon followed by
List and Arcos. They see the farmers, torches in hand lighting the
base of the building. They raise their weapons to attack.
- The Hags
move first. They cast, and with their offense, their illusions drop.
The party knows what they're dealing with. One of the Hag's eyes turn
jet black with the power of
- Edwyn moves closer. As the battle progresses, it looks like the party
safely has the upper hand. He can join the battle without fear. With
a good run, he hits the edge of swamp and skates across on his shield.
Out comes his sword. He cannot be hit.
- Two hags are killed. The third, having no affinity for her coven
- The party and Edwyn greet and share a bit of background, and try to
resolve the general confusion of why they all are there.
- Edwyn is a mercenary. The party's direction and immediate goals appear
to be financially favorable. They are powerful, talented. They must
have a long background in melee and magic. He clicks with them.
They're also wanderers, mercenaries in their own way, trying to make
a living. He decides that he will join them for a while and see what
new can be seen.