Private repository of game information related to my campaign Deorcost. The story is written by all who participate.
Scroll down for Episode notes. I'm slowly putting them into narrative form, but the process is incomplete1. For other Deorcost game resources, see pages for Player-characters, Non-player Characters, Treasure, Monsters, and Campaign Maps.
For a cultured page of general RPG resources visit my DC D&D page
The party returns to earth from the pinnacle of the world, but their minds remain afloat. A conversation with Krisyra does little to settle them. They are finally on their way.
The party is pulled through the belly of Edhen by the word of Krisyra. She promises the Tower. They hope that their trust isn't misplaced.
The party receives their promised reward, and in secret, an opportunity. As they are being lead to freedom outside the walls of Edhen, they decide instead to escape and remain.
A deal is struck between the Elves and the party: mercenary work for treasure and freedom. But their methods of delivering the party to their work make the party feel confused and used.
The train arrives in Edhen and most of the party decides to alight and continue on. As they regard the Elven capital, a convey emerges to meet them. The party is drawn into the city. But as they await in luxury they begin to think the Elves may have hidden their intent as well as they've hidden thei...
The party forces themselves on a train and out of Ferran, but the city of Ferran has the means and the will to bring them back.